

BIOME: Map and Mechanic
Broken down overview of main game mechanic. My props will be the gate, as well as the animation for the recharging plant my partner will...


Designing: PROP MECHANICS
Figures 1a,1b: Display of weapon/prop charging target point to power doors/other obstacles. Figures 2a, 2b, 2c: Display of weapon...


MEDIEVAL GLADIATORS: Teaser Trailer
For the teaser trailer of my battle arena, now dubbed Medieval Gladiators (Possible change), I will be making a rock trailer with footage...


Programming: BOSS BATTLE
For programming, we're going back to our adventure game from a few months ago, and designing and programming a boss for the ending. My...


Level Design: BATTLE ARENA (First Pass)
In conjunction with our programming and 3D, vehicle and weapon assignments, we are creating a battle arena level to test out our...


Programming: TANK WEAPON
Our next project in for all three of my studios classes will be to have a functioning Battle Arena level complete using the vehicles and...


Level Design: ADVENTURE GAME
My next task in Game Design II is to create a top-down adventure game, and the first step is to design the first draft of the level...


Game: PLATFORMER
This was done over the course of 3 weeks, from planning to greybox, to programming, and the objective was to create an effective...


Programming: SPIKY BLOCK
Two weeks ago our Game Design class was tasked with creating a moving enemy, similar in essence to the Thwomps from Nintendo's Super...


PLATFORMER-Level Design
This platformer will be based on a cave exploring, Indiana Jones type of theme. The paths will have moving columns that crush the player,...


















