Programming: SPIKY BLOCK
- Sergio Soriano

- Feb 1, 2018
- 1 min read
Two weeks ago our Game Design class was tasked with creating a moving enemy, similar in essence to the Thwomps from Nintendo's Super Mario. We were required to program the enemy using Unreal's Blueprint editor. We were also expected to figure out the timing, animation, including color change, and design of the showcase level.





















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