Level Design: ADVENTURE GAME
- Sergio Soriano

- Feb 6, 2018
- 1 min read
My next task in Game Design II is to create a top-down adventure game, and the first step is to design the first draft of the level layout, level mechanics, and character design around a theme. Mine is a time/clock theme, therefore there will be 12 rooms, 13 total counting the main level. The story is that your clock-smith has been kidnapped by someone, and they've gone into hiding in room 12. You, a humble and newly repaired antique clock take the initiative and journey to save your master. However, room 12 is locked, as well as all the others except 1. You begin in room 1, where the first key is, easy to obtain. Once you exit, to appear in the main room, where you realize your key unlocks only room 2. Once you enter room 2, you see that there is a key that doubles as a weapon. This continues as you make your way through the rooms, each one containing the key to the next room in numerical order. Bellow are the first pass rough drafts I've designed. These will have to be updated before going into the greybox phase of the level.





This is my preferred color palette as the warm colors provide an antique warm feeling





















Comments