Programming: BOSS BATTLE
- Sergio Soriano

- Apr 11, 2018
- 1 min read
For programming, we're going back to our adventure game from a few months ago, and designing and programming a boss for the ending. My boss will be a digital clock themed boss, as my protagonist is themed after antique clocks. I am planning on making him somewhat like the Gorog Boss from Star Wars: The Force Unleashed 2, where the player must systematically defeat the boss be attacking its arms until they are incapacitated. I plan on animating the arms slamming down at two locations, and having a slight shockwave to damage the player. This will then bring on stage 2, where the boss will no longer have arm restrictions, and will plug his arms into the wall to electrocute the floor in certain patterns to stun the player. I plan on showing this by disabling player input for about 3 seconds, then slowing player movement down for another 3-5 seconds after stun. The final stage will have the boss move freely but limited in speed, slamming his arms down around him like whips, and electrocuting the area around where he slams them. Most of this I plan on doing using timeline nodes for the animation. I will also be using a lot of branches, flip-flops and multigates to randomize the enemy attacks. I will also have to call to the level blueprint so that the boss electrocutes the level floor when he is in stage 2.






















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