

Level Design: ADVENTURE GAME
My next task in Game Design II is to create a top-down adventure game, and the first step is to design the first draft of the level...


Game: PLATFORMER
This was done over the course of 3 weeks, from planning to greybox, to programming, and the objective was to create an effective...


Programming: SPIKY BLOCK
Two weeks ago our Game Design class was tasked with creating a moving enemy, similar in essence to the Thwomps from Nintendo's Super...


















